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Kirby Fighters 2 Review – Buddy up for battle

With barely any marketing or advertising, Kirby Fighters 2 launched seemingly out of nowhere towards the end of September 2020. Kirby Fighters 2 builds upon the success of the sub-game featured in the 3DS title Kirby: Triple Deluxe.

Kirby Fighters, the aforementioned sub-game, was a Super Smash Bros style fighting game featuring stages based on levels from previous Kirby games. Now, a standalone new title, Kirby Fighters 2 features quite a lot of that same Super Smash Bros gameplay that button bashing gamers will definitely enjoy.

 

Players in Kirby Fighters 2 will take on the role of Kirby, or a variation of Kirby rather. There’s 17 different Kirby fighters on offer here and, while many of them are locked at first, unlocking them is pretty simple. Players will just have to rack up enough points and rank up their Fighter Rank.

As your Fighter Rank increases, more of the game is unlocked. Everything from new stages, new fighters, new items and new hats are unlocked and it is quite rewarding seeing these pop up on-screen after beating levels.

Gameplay in Kirby Fighters 2 is incredibly straightforward. This is a game that’s clearly aimed at a younger audience since there’s not a lot of difficulty here. Players will be able to jump, attack, charge up an attack, block and dodge with the Kirby they’ve selected.

You can also suck up another player enemy but you won’t gain their abilities like in other Kirby titles or games featuring Kirby. Instead you’ll just hold them in your mouth and spit them out at will, dealing damage in the process.

Unfortunately though the variation seen in Super Smash Bros is not present here in Kirby Fighters 2. It’s a far discounted experience with many of the Kirbys on offer just being different in one or two aspects.

There are plenty of levels on offer in game with the game’s story mode spanning multiple chapters. At the end of a chapter, you will face off against a boss. Metaknight and King Dedede are the main antagonists here and chasing them down drives the plot forward.

Sadly there is barely any real story on offer in the game as it focuses primarily on the gameplay instead.

Kirby Fighters 2 was clearly designed with co-op gameplay in mind with the story mode featuring a Player 1 and Player 2. Player 2 will be controlled by the A.I if you aren’t playing with another real life human.

Later on in the game you’ll also unlock a “Single-Handed Mode” which lets you play by yourself. Playing the game with a friend is highly recommended though because you can pull off a special attack together. What happens here is that you and your ally put together two halves of a star and fire a massive beam of energy towards enemies which can get you through levels quite quickly. It’s incredibly satisfying to pull off in game and looks spectacular too.

Kirby Fighters 2 also features an online battle mode should you be so inclined to do battle with strangers via Nintendo’s network. The normal offline battle mode is far more enjoyable especially if you can get 3 other people together and beat them into submission in-game.

Graphically, Kirby Fighters 2 is quite colourful. Players can expect the usual cartoony graphics of a Kirby game but there’s not particularly standout here apart from the level designs themselves which look great. The soundtrack in Kirby Fighters 2 is similarily great with a lot of very catchy tunes to do battle to.

Overall, Kirby Fighters 2 is a great co-op action button basher game. It’s simplistic, colourful and has a tonne of unlockable content that will keep you busy for a few hours. However, that’s also its downfall.

It might be too simplistic for those seeking something with more depth, story or variation. This is a game you should really only pick up if you’re going to play it with friends or siblings. There’s lots of fun to be had here but with the current R360 price tag on the South African Nintendo eshop, it might be worth waiting for a discount sale price.

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