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So baaaad it’s good: We play Goat Simulator

So I got my hands on Goat Simulator on Friday, four days before its official launch thanks to having pre-ordered it from the Goat Simulator website. I am pleased to say that it’s every bit as whacky, nutty, stupid and buggy as I’d hoped.

Once the 1022mb download completed, I spent a good few hours stomping around Goat Simulator’s mini-slice of goat heaven, chuckling at the bad physics engine that has objects flying around the screen in ways they’d never do in real life after being headbutted by a goat.

As funny as the preview videos have been, the actual game is even funnier thanks to the many stupid ways I found I can fling my goat around the place, made even more hilarious by the way the music gets even sillier the more my goat breaks stuff. There’s also nothing quite like getting hit by a speeding vehicle (the game has two) and then activating the jetpack that’s strapped to my goat just to see what will happen. And the ability to lick objects only to have them dragged along in your wake is comedy gold.

All told, there isn’t much to it: Goat Simulator is just a single outdoor level full of things to headbutt, lick, smash, explode, jump off, ramp off and destroy, but that’s more than enough to keep you occupied for a few hours at least. Perhaps best of all, the bugs and weird behaviours that the designers purposefully left in that would normally detract from any other game’s appeal just make things even funnier.

Honestly, I reckon the laughs on offer here outweigh the small scale of the game and provide plenty of value for your R110. I’ve certainly paid far more for far less in my time.

I captured a few screenshots to give you a taste of the mindless magic offered by Goat Simulator, which is out on PC for non-pre-orderers on April 1 via Steam. Definitely a GO(a)TY contender.

Look at that realism.
Look at that realism.
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