A rather meaty interview with Jonty Barnes, the head of production over at Bungie has just been posted to the GamesTM website, so if you’d like to know a bit more about Destiny’s development and what to expect from the final release, it’s definitely worth a read.
Barnes answers burning questions like “What have the metrics shown with regards to people lone-wolfing it?” and “Has focus on competitive multiplayer shifted at all since the beta?”
He talks about some of the things players did during the beta test that surprised the team; players absolutely loved emotes, for example, to the point where he said their use was “out of control”, something I saw in my own time with the alpha and beta. It was just kinda fun emoting with complete strangers and clearly, I wasn’t alone in that opinion.
He also mentioned that no single class was played significantly more than any others, which the team had really hoped for but weren’t 100% sure they’d see. Apparently gamers liked what they saw during the beta, although it’s not clear yet whether that will continue to play out as people explore the full game a lot more in the coming months.
Bungie has also worked hard on making sure players team up with the right kind of people in the tower which, Barnes says, wasn’t happening in the beta but which has been adjusted for the final release.
Barnes goes into these and many other fascinating behind-the-scenes stories in the full interview, although don’t be deceived by the story’s headline: he doesn’t really say what would happen should Destiny fail. It’s also the very last question he’s asked, so if you want to read that first head over to page three.
[Source, Image – GamesTM]