So the first real meaty info on what Rise of the Tomb Raider will offer has appeared, thanks to gaming mag Gameinformer’s cover article that delves into the title.
Eurogamer has gone into its contents in quite some depth, but here are the interesting bits.
The good news is that ROTTR will be quite different to 2013’s Tomb Raider reboot. Lara is now a seasoned adventurer, but since nobody believes her about all the supernatural shenanigans that went down on Yamatai, she sets out to find evidence of it in other places, including Siberia and some sort of jungle environment.
That means the game won’t be confined to just one location, allowing the developers the chance to create more diverse levels. While I didn’t mind the island setting of Yamatai and quite enjoyed the sense of isolation that conveyed, clearly others felt it was a bit too limiting.
She’s accompanied by the huge cook from the previous game, Jonah Malava, and will be exploring bigger, more challenging tombs and fighting a secret society that Gameinformer says “has been lying in the shadows since the previous game”. Puzzles will be deeper, too, apparently, great news for anyone who felt they were a bit to easy the last time around.
Also, Lara will have to scavenge for items and supplies in order to upgrade her equipment, quite unlike the previous game’s approach that had her unlocking new items with XP and “salvage”.
Rise of the Tomb Raider raised eyebrows last year when it was revealed to be a timed exclusive for Microsoft, meaning it will only come out on the two Xboxes initially, something PlayStation fans felt was a bit of a snub. PC players too.
Developer Crystal Dynamics has said the exclusivity agreement with Microsoft “has a duration”, code for “it’s coming to PlayStation and PC eventually but we can’t say when”, so there’s a silver lining, albeit a very slight one.
The currently-expected release date of Rise of the Tomb Raider is “this holiday season”.
[Source – Eurogamer]