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More developers sign up for Razer’s open source VR platform

Virtual Reality (VR) has gained a new lease on life in the last year or so, after disappearing rather spectacularly in the 90s. Thanks to companies like Oculus, VR has become more mainstream but gaming peripheral firm Razer is now hoping to standardise VR content.

Together with high-performance VR systems maker Sensics, the pair created the Open Source Virtual Reality (OSVR) ecosystem – and it has been adding new members and supporters almost every month.

OSVR announced its creation at CES this year, and as a direct result 12 members have signed up their support, which includes Jaunt, a pioneering company in cinematic VR.

“The reception of OSVR exceeded even our own expectations and we’re working through numerous partner requests since CES,” said Min-Liang Tan, Razer co-founder and CEO, in a media statement.

“Being able to bring together companies doing amazing work in all areas of virtual reality can accelerate consumer-ready devices and improve overall user experiences.”

OSVR aim is to standardise the creation of VR content. It hopes to become a governing body of sorts, deciding on what standards, formats and experiences would be best for VR development.

Some of the new OSVR supporters include:

  • 3DRudder – a feet-controlled 3D navigation and motion controller. 3DRudder enables users to move in VR games and worlds with their feet.
  • Cyberith – the creator of the Virtualizer, a locomotion device for VR that allows the user to move freely in virtual environments.
  • Impulsonic – develops spatial audio solutions for VR and video games. Phonon, Impulsonic’s flagship product, allows the authoring of environmental audio effects like reverb, occlusion, and 3D positional audio by modeling the physics of sound.
  • Lucidscape – building a new 3D simulation engine to power a vast network of independent, interconnected virtual worlds.
  • SoftKinetic – DepthSense technology for VR enables natural hand interaction. The solution includes a depth-sensing 3D camera and hand-tracking middleware providing a full 3D hand mesh without the need of holding anything.

[Image – Razer]

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