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Want to know what Valve’s Vive VR headset is like? Read this.

I’ve come over all giddy reading this excellent post by Rock, Paper Shotgun’s Graham Smith on his actual hands (heads?)-on experience with Valve’s Vive VR headset, and I just had to share.

Basically, he was put in a room at GDC and given 20 minutes with Valve’s headset and a handful of demos, and his thoughts on his time, as well as his descriptions of what he saw, have me even more excited at the prospect of doing the same some day. That I might never leave my house again once I have one is a problem I’m leaving for Future Deon to solve.

Perhaps most important was Smith’s revelation that he had a better time with the Vive than he did with the Oculus Rift, commenting on what he thought he perceived as the Vive’s relative sharpness, and the fact that he took the headset off after the demos disappointed that he couldn’t continue, as opposed to being mildly relieved when finishing similar sessions with the Rift.

Valve’s partnership with HTC appears to be paying off as the Vive appears – at least on first impressions – to be a competent competitor to Oculus’s $2bn-backed headset. It also does things a little differently, utilising two laser-tracking devices to keep track of your movements as opposed to the Rift’s monitor-mounted camera. It’s still just a prototype, but by the sound of it it’s a damn good one and Valve appears to be on the right track.

Of course they are, because GabeN. Just saying.

But enough of my prattling, you should seriously give the article a read to get a sense of Smith’s excitement and wonder at the current state of Valve’s approach to VR, and join me in becoming ever-more thrilled at the potentially game-changing nature of the technology.

[Source – Rock, Paper, Shotgun]

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