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Xbox One’s backwards compatibility is actually just a 360 emulator

Ever since the announcement at this year’s E3 about Microsoft’s Xbox One backwards compatibility with Xbox360 games, we have suspected that it was merely an emulator running in the back ground.

It turns out that we were right, as Microsoft General Manager of Games Publishing Shannon Loftis explained as much.

“What they did was they created a software-based 360 emulation within the Xbox One architecture. So, when you put your disc in the drive, we’re actually loading up an emulator, and then we put up a little portion of the Xbox 360 dashboard and you use that dashboard to launch into your game,” she told Engadget.

She added that it is something (backwards compatibility) that gamers have been asking for.

“It’s something that I, as a gamer, have been wanting. Actually, the genesis of backwards compatibility is that gamers asked for it. It took some time for us to figure out how to do it, but we did and the response has been amazingly positive.”

While that said, it will be up to those same gamers to tell Microsoft which games they want to have access to on the Xbox One. Currently, the games available under the backwards compatibility project are limited to a handful of Xbox Live Arcade games.

“It’s up to gamers to tell us what they want. We do all the work, but there is a little bit of work and part of that involves talking with the publisher and making sure that this is consistent with their goals for the game as well. So, as gamers ask us, we will deliver.”

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