Generic selectors
Exact matches only
Search in title
Search in content
Search in posts
Search in pages

Aorus and ASUS notebooks get the Oculus stamp of approval

Share on facebook
Share on twitter
Share on linkedin
Share on email

At the Oculus Connect 3 developer conference held yesterday the firm announced that it was working with NVIDIA to give notebooks an “Oculus-ready” stamp of approval.

This is largely facilitated by NVIDIA’s last range of GeForce GTX 10-series graphics processors which allow manufacturers to put more power into notebooks. If you doubt the power of the new GPUs take a look at how the Gigabyte P35X V6 destroys the Alienware 17 R3 in benchmarks with nothing but a GTX 1070.

The other reason that you’ll start seeing more notebooks able to run VR via an Oculus Rift has to do with something called Asynchronous Spacewarp (ASW). Oculus says that the technology allows a game to run at half framerate but the result looks “nearly as good” as if it was being rendered at 90Hz.

“With ASW, we’re introducing a minimum spec for Rift that brings VR to an even bigger audience. With lower CPU and GPU requirements, people can get into VR at a lower cost with a wider range of hardware,” said the firm in a blog post.

Two of a kind, for now

At the time of this writing we’ve found two notebooks that have already been given the Oculus-ready approval, the ASUS G752VS and the Aorus X7 v6.

The ASUS notebook features either an Intel Core i7 6820HK or 6700HQ processor as well as the aforementioned GeForce GTX 1070 8GB GPU. The X7 v6 also uses an Intel Core i7-6820HK CPU and the same GPU.

Both notebooks feature NVIDIA G-sync but offer different resolutions. The 17.3inch ASUS for instance offers a model with a Full HD (1920 x 1080) display as well as one with a 120Hz refresh rate. If you’re feeling particularly high-end there is also a UHD (3840 x 2160) model as well.

Aorus keeps things a bit more low key offering a 17.3inch Full HD model as well as 17.3inch QHD (2560 x 1440) model with a 120Hz refresh rate in the same size.

This is good news for those that can’t quite justify spending tens of thousands of rands on a huge gaming rig and as graphics processors improve it can only get easier to enjoy VR.

[Source – Oculus]

Brendyn Lotz

Brendyn Lotz

Brendyn Lotz writes news, reviews, and opinion pieces for Hypertext. His interests include SMEs, innovation on the African continent, cybersecurity, blockchain, games, geek culture and YouTube.

NEWSLETTER

BE THE FIRST TO KNOW