New details revealed for Spelunky 2, no release date yet

Share on facebook
Share on twitter
Share on linkedin
Share on email

It’s been some time since we’ve seen more of Spelunky 2, which was announced in 2017 and last got a trailer back in August 2018. Thankfully the drought of information for the new game has ended today thanks to some new screenshots and a progress update.

Developer Derek Yu has shared a post on the PlayStation Blog detailing what’s been going on all this time behind closed doors.

Spelunky 2 certainly looks different to the original and that caused a bit of concern in the community, but that has now been addressed.

“First off, we’ve been working on making the game look even nicer, adding more details to each area and making sure that the ones that were already in there popped out better. Thank you to the fans who gave us their feedback about that after viewing the last trailer! I think we’ve struck a good balance now, where the graphics are crisp and easy to parse, but the details still stand out enough so that you can easily soak them up as you play the game,” Yu writes.

For those who care less about how a game looks and more about how it plays, that is of course being refined too. Each run of the new game is being tailored as a “personal adventure” which really leans into the roguelike elements that games like Spelunky helped to popularise.

More characters to interact with, such as the shopkeeper, has also been promised, so that a community of NPCs can affect each run of the game.

A unique soundscapes will be created for each area (some of which can be seen in the screenshots) so that everything in the game can be intensified by the sounds it makes.

Finally, the topic of release is brought up. “Although we’re not quite ready to announce a release date, we’re getting closer and closer, finally getting to implement the deepest parts of Spelunky 2 that have been collecting dust in my notepad for years,” Yu concludes.

All of the new screenshots can be viewed below:

Clinton Matos

Clinton Matos

Clinton has been a programmer, engineering student, project manager, asset controller and even a farrier. Now he handles the maker side of