Remember the Doom Eternal Switch port? It’s out next week

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After launching on 20th March for other platforms, Doom Eternal was always slated for released on the Nintendo Switch too, but we haven’t heard much of the port until now.

id Software’s latest entry in the franchise will surprisingly launch on the Nintendo console next week, 8th December.

“Improve your aim with a control option that allows you to aim using gyro controls. The option can be used in conjunction with the control stick for the perfect blend of immersion and accuracy. DOOM Eternal lets Nintendo Switch owners step into the boots of the legendary DOOM Slayer and conquer Hell’s armies in an epic battle to save humanity from extinction,” reads an official description of the game.

Gyro aiming and the rest of the Switch-specific details for Eternal can be found on this dedicated FAQ page, along with a few interesting items.

For example this version of Doom Eternal is estimated to be around 18.8 gigabytes but this will be finalised closer to release. There’s no physical version of the game this time around, and the multiplayer Battlemode will remain intact for the Nintendo Switch.

There is, unfortunately, some bad news. The Ancient Gods: Part One expansion DLC will not launch with the game on 8th December, but will instead come at an undefined later date.

As we wait for performance metrics to come in for this port we can see in the trailer below that things are definitely not looking as sharp as we’re used to, so much so that we thought our YouTube quality had been knocked down to 360p or worse.

If you’re somehow new to Doom Eternal check out our review of the launch version of the game.

Lastly it’s a bit odd that this date has been chosen for the release as Cyberpunk 2077 (arguably the most anticipated game of the year) releases just two days later on 10th December. Yes Cyberpunk 2077 isn’t releasing on the Switch, but it will be taking up a large portion of the games news cycle and public consciousness.

Clinton Matos

Clinton Matos

Clinton has been a programmer, engineering student, project manager, asset controller and even a farrier. Now he handles the maker side of