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Nuclear Blaze is a new firefighting game from a Dead Cells dev

If you liked Dead Cells but have exhausted all its content over the years you may be interested in a new title called Nuclear Blaze which is being made by one of the past developers on the roguelike hit.

“Remember playing firefighters when you were a kid? Well now is the time to turn your dreams into a reality! Nuclear Blaze is a unique 2D firefighting game from the creator of Dead Cells, where you’ll face off against devastating backdrafts, exploding walls, and complex sprinkler systems. Your job is to clear your way through a secret military complex mysterious facility and try to keep the blaze under control,” reads a press release sent to us.

Sébastien Benard is said developer here and is the one man team of developer and publisher of this title at Deepnight Games.

We’ve got a short trailer of the game embedded below which shows of its pixel graphics and effects for the fires you’ll be fighting and the water you’ll use.

The look of the game here reminds us of Carrion, a recent “reverse horror game” from Devolver Digital where you play an amorphous monster let loose in an actual secret military complex to kill everyone inside.

Nuclear Fire is planned for release later this month on 18th October on PC with a Steam page already up and accessible here.

On the Steam page we get a few selling points for the game including smooth gameplay we experienced in Dead Cells, unique hand-crafted levels and a story to puzzle out as you play.

The aforementioned press release makes mention of the fact that Nuclear Blaze was inspired by Benard’s son so there’s a feature in this game to make it more appropriate for children.

“Dedicated ‘Kid mode’ designed for very young kids (~3 years old and more), with specific level design, rules and gameplay… while still featuring firefighters, helicopters and trucks!” the Steam page reads.

Robots, dinosaurs and firefighters are in the upper echelon of stuff kids think are cool so this mode makes a lot of sense.

It’s also pointed out several times that this isn’t a roguelike or Metroidvania so we can expect a more straightforward experience here.

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