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Unity chooses Azure as its cloud partner

With remote and hybrid work being the latest fashion, Unity has made an announcement that could help game makers with teams that aren’t working together locally.

That announcement is that Unity has selected Azure as its cloud partner. Through the Microsoft Azure platform, Unity will bring its Create Solutions to the cloud.

The firm says that it sees a number of areas where it can leverage the Azure environment to build out more capabilities for its customers.

“We will use these capabilities to improve workflows, deliver new functionality, provide additional reliability and more global access options, and more,” senior vice president and general manager at Unity, Marc Whitten, wrote in a blog.

“We are dedicated to creating native capabilities that unlock our tools for more people than ever so that you can take advantage of the advanced compute, storage and reliability that the cloud offers. We believe that this cloud enablement will make it easy for creators around the world to collaborate seamlessly. It will also allow experiences that wouldn’t be possible if limited to just the local resources of either a creator’s machine or a user’s platform,” the SVP adds.

While a number of Unity tools already live in the cloud, this partnership will allow the firm to move even more tools to the cloud.

One of the highlights of this announcement comes from Microsoft CVP of game creator experiences and ecosystems, Sarah Bond. In a press release the CVP highlights that real-time-3D’s (RT3D) use case is moving beyond the borders of gaming.

“By giving creators easy access to RT3D simulation tools and the ability to create digital twins of real-world places and objects, Unity is offering creators an easy path to production of RT3D assets, whether for games or non-gaming worlds. To support this evolution, creators require a technical infrastructure that is as dynamic and innovative as they are. Azure is that solution. Built for security and global scalability, Azure already supports some of the world’s largest games and is bringing those battle-tested learnings to power RT3D experiences for all industries,” concludes Bond.

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