How Titanfall came to be a Microsoft exclusive

When Titanfall was announced at last year’s E3, it was unveiled as being exclusive to Microsoft’s Xbox 360 and Xbox One consoles (and the PC). There was some speculation among gamers that Microsoft offered the developer, Respawn Entertainment, a better deal than Sony did to make it so, but a story has recently emerged that says otherwise.

A poster known to be a reliable industry insider over at the NeoGAF forums, famousmortimer, recently posted what he says is the real reason Titanfall is exclusive to Microsoft’s platforms:

Respawn wanted to focus on a single console as they were a small team. In 2011 and 2012 Microsoft was behind the scenes selling their vision for the Xbox One. At the same time Sony was gathering info but not really sharing it. The vast majority of the industry thought that Microsoft was going to dominate this gen… until one year ago, tomorrow.

Respawn picked the xb1 because it seemed like the better choice. MS was pushing it. Sony was mum. The 360 dominated the US and western EU, which is where FPS are king. It was a no brainer.


So basically Microsoft won Respawn over with its talk of its plans for the Xbox One and – presumably – its Azure cloud server infrastructure that would help with multiplayer matchups, and Sony didn’t counter with anything meaningful.

While that has disappointed some PlayStation fans, that’s not the end of Titanfall hopes for Sony’s gamers, though. Despite the title’s exclusivity on Microsoft’s platforms for now, EA’s CFO Blake Jorgensen said in an interview with Gamespot back in November 2013 that “he is “sure” there will be sequels that could be released on multiple platforms.”

Good news for PlayStation fans, then.


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