advertisement
Facebook
X
LinkedIn
WhatsApp
Reddit

inFAMOUS Developer talks up the new PlayStation

One of the developers on inFAMOUS: Second Son has been talking up the benefits of the game being a PlayStation 4 exclusive.

In a podcast posted to the official PlayStation Blog over the weekend, Sucker Punch co-founder Chris Zimmerman spoke about how good it is developing a game for a single platform. He also had a few choice words to say about what a pleasure it is to develop specifically for the PlayStation 4, thanks to the way Sony designed the console’s hardware.

If you want to listen to the entire podcast, you can find it here. After the inFAMOUS discussion, you can also listen to Zimmerman and hosts  Sid Shuman and Nick Suttner talk about Dark Souls II and the upcoming Metal Gear Solid V: Ground Zeroes.

Here are some highlights of Zimmerman’s commentary:

It [Sony’s approach to PlayStation 4 design] was great, because every time a decision was made, it was the right decision. It’s practical too. You can’t just jam everything… It’s not like you can have some liquid nitrogen cooled graphics chip in your thing right? There are practical limits to do what you can do and still have an affordable console, but the hardware design team did a spectacular job of listening to all the game developers, both internal and external and making good decisions. They always were looking at the decisions they were making in terms of “is this gonna let people make great games?” and “Is this gonna help people build great games?”

And

[One] of the advantages of being a Sony-exclusive developer is that when we’re building the game, we can make decisions like [how fast inFAMOUS star Delsin Rowe can move], because we have exactly one platform we’re aiming for, and we can leverage the heck out of it. We know exactly how fast the hard drive is and these things, and we can design our games to run right up to the limit.

He was particularly pleased with having access to tons of RAM:

Having a lot of memory was good, having 8 gigabytes of memory was even better. For the first time ever, and I’ve been doing this for seventeen years, we didn’t have to worry about memory when we were building the game.

Zimmerman took a shot at other consoles (guess which one?), saying that

If you’re someone that has to support multiple platforms, especially if one is slightly less powerful than the other one, then you’re kinda in trouble right? Because you’re kinda having to work hard so that it can look as good as it can on all of them, and we don’t have to worry about that, we can just focus on making it look great on PS4 and just focus on having the game be as good as possible. We don’t have to wrestle with all that stuff, and that’s freeing.

If you’re wondering what sort of real-world impact “not having to wrestle with all that stuff” and leveraging “the heck out of” the PlayStation 4 will have on gaming, you need only wait until this coming Friday (March 21) to find out, as that’s when inFAMOUS: Second Son releases.

advertisement

About Author

advertisement

Related News

advertisement