DRIVECLUB aims to make rage-quitting unnecessary

Rage-quitting online races when gamers wipe out is quite a common occurrence, as in most driving games that means there is no hope of catching up to the leaders. It’s a problem for developers that undermines the integrity of any driving game’s online component, and something DRIVECLUB’s designers have set out to address.

While DRIVECLUB won’t stop you from being a terrible driver, the developers have added a bunch of mini-challenges to each race that mean even if you don’t win, you’re still unlocking achievements, setting challenges for friends and rivals and contributing to your club’s overall score. You just have to finish the race for them to count.

The PlayStation Blog’s most recent update talks about how this new approach by the studio behind DRIVECLUB is meant to subtly encourage gamers to keep racing, even if they aren’t winning. It will also actively discourage rage-quitting – a major challenge for designers when it comes to online racing – because then any new records, rewards for good driving and other incentives will be lost.

I think this is a very smart move by Evolution Studios that might even encourage me (and people like me) to race online again, something I haven’t done for years based on a large number of bad experiences I’ve had with other driving games and the poephols cheaters people I’ve met online.

Check out the full blog post here.

DRIVECLUB’s release is just around the corner – it’ll be here on the 8th of October, exclusively for the PlayStation 4.

[Source & Image – PlayStation Blog]


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