Microsoft’s Flight Simulator X was considered to be the definitive flying simulator when it was launched in 2006, but time and technology have not been kind to it. With better graphics cards and more powerful machine, the game’s visuals didn’t age very well.
The aviation simulation genre has a huge community and plenty of add-ons, mods and maps have been released in the past – and even today. The game was so successful that Microsoft developed a follow-on a couple of years ago, Microsoft Flight, but it failed to make an impact.
Now Microsoft has announced that they have entered into a licencing agreement with Dovetail Games to develop and publish all-new flight products based on Microsoft’s flight technology.
As part of the agreement, Dovetail Games have also been given permission to distribute Microsoft Flight Simulator X: Gold Edition through Valve’s Steam platform, which will be sold as Microsoft Flight Simulator X: Steam Edition.
“I am delighted to be working in partnership with Microsoft as part of this agreement,” said Paul Jackson, CEO of Dovetail Games, in a press statement. “We are thrilled to be exploring new flight simulation opportunities using Microsoft’s technology, and look forward to using our extensive expertise of Steam publishing to successfully bring Microsoft Flight Simulator X: Steam Edition to a broad new audience on the Steam platform. This partnership is perfectly timed to support our expansion into new areas of simulation.”
Kevin Perry, Executive Producer at Microsoft added that Dovetail Games, the studio behind the hugely-popular Train Simulator series of games, was the natural choice to take over Microsoft’s flight sim franchise.
“When it comes to licensing our simulation engine, Dovetail Games is the obvious choice for us to work with. We respect their approach in terms of delivering premium quality simulation games and look forward to seeing their vision of the next chapter in flight simulations unfold.”
[Image – Microsoft]