People who’ve made their own 3D objects and put them up for sale in three of Valve’s most popular games have collectively made over R661m, according to a post put up by Valve yesterday on the Steam website.
Since there are only around 1 500 modders who have done so, that’s a mouth-watering average of R440 000 each earned since 2011, when Steam Workshop first launched.
The only games to support modders making cash in this way have been Valve’s own Counter-Strike: Global Offensive, DOTA 2 and Team Fortress 2, but that’s about to change.
Along with the announcement of the staggering figure paid for user-created content came the news that for the first time, two non-Valve games are getting curated Steam Workshop support, giving modders more opportunities to sell their wares.
Valve says “…[t]his is really exciting news and means that more high quality content will be available for the game you love playing. Plus, purchases of this great new content directly enables those community members to continue practicing their craft and making more awesome content.”
A lot of hard work has apparently gone into making this happen, to the point where Valve has even built in a way for content-creators to track the money earned from their contributions.
If you happen to be making games and already have the skills to contribute, it could really pay you in the long run to get involved. Especially at R11.50-odd to the dollar, and no real hope of that going anywhere but up in the near to mid-term future.
What do you guys think? Are any if you involved yet?
Also, have you bought in-game items for any of Valve’s big free to play games, and if so did you feel you got value for your money? Let us know.
[Source – Steampowered.com]