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Dying Light 2 requires some serious GPU horsepower for Ray Tracing

After delays and much radio silence over the years Dying Light 2 is finally coming out on 4th February 2022, and with the recently-revealed PC requirements for it, players will need some high-end hardware to use Ray Tracing.

The requirements, which you can see in the table below, are all targeting “Full HD” (1920 X 1080) at both 30 and 60 FPS.

The required GPUs for Ray-Tracing off are rather tame with GTX 1050 TI / RX 560 4GB (30 FPS) or an RTX 2060 6GB / RX Vega 56 8GB (60 FPS).

All four of these cards aren’t the latest out there which is a godsend with the component shortages and scalper issues currently affecting the market.

This changes when we look at turning Ray Tracing on, however, For 30 FPS an RTX 2070 8GB is now required, and at 60 FPS that jumps to an RTX 3080 10 GB.

The RTX 3080 10 GB is near the top of the Nvidia offerings right now so to see it only recommended for 1080p gaming is a bit of a shock.

Thankfully Ray Tracing is optional so it looks like those who turn it off will be getting back a lot of excess performance.

In terms of required CPUs things are a bit more manageable with the i5-8600K and Ryzen 7 3700X right at the top. Windows 10, 16GB of RAM and 60GB of storage round off the requirements.

It will be interesting to see if developer developer and publisher Techland releases a similar table for 1440p or 4K. We have to imagine that these higher resolutions, paired with Ray Tracing, will push the GPU requirements up to an RTX 3080 Ti or even a top of the line RTX 3090, two cards that are highly desirable, difficult to get and extremely expensive.

On Twitter Techland also states that Nvidia DLSS will be supported which may be a godsend for those struggling to run the game at certain resolutions with the demanding Ray Tracing turned on.

On 14th February 2022 Dying Light 2 launches not just for the PC, but also for Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5.

The newer consoles will have Ray Tracing and 4K support (see the tweet below) but we’re not worried about performance on the older PS4 and Xbox One. Hopefully this isn’t a Cyberpunk 2077 situation where obligations to publish on these older consoles resulted in ports that are unplayable.

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