Techland promises litany of fixes after rocky Dying light 2 launch

Dying light 2 is experiencing a meteoric release but the sailing hasn’t been entirely smooth, especially on PC.

Developer and publisher Techland has released an update on the PC port and highlighted what is ready to be fixed in the game and what is actively being worked on:

Ready for implementation: 

  • various game crashing bugs
  • various situations that could cause infinite black screens
  • Al dead body replication in co-op
  • DLSS improvements
  • issue with players that couldn’t sell valuables to vendor

We are working on: 

  • issues with mouse key binding, adding gaming mice support for custom buttons
  • blocks resulting in players ending in a death loop
  • various story blocks
  • possibility to enable English VO if local language is not English
  • adding backup saves
  • exposing additional video settings
  • visual bugs sometimes visible in hospital in ‘Markers of plague’ quest

Hopefully any of the items here that are also present on the console versions will be fixed as they go. We’re in the middle of a playthrough on the PlayStation 5 and, from these lists, we’ve only experienced some physics and visual bugs.

Looking at the almost 300 comments on the announcement through the Steam community and many users are reporting problems that aren’t even mentioned by Techland.

Player inventory, blood physics, lighting, memory leaks, RTX implementation and more are all some of the problems we’ve seen repeated in those comments.

One issue we see popping up regularly in comments on all social media platforms is the lighting, especially with the day / night cycle being so important to this series of games.

Before release of Dying Light 2 Techland promised “5+ years of support” for the game. The first Dying Light, released in 2015, received this level of support so we’re inclined to believe Techland, so here’s hoping that any technical issues with this sequel can be ironed out as time goes on.

Less easy to fix is problems with the mechanics and story, but you’ll need to return for our review – coming soon – for more about that.


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