Don’t expect cross-platform play in Destiny anytime soon

Share on facebook
Share on twitter
Share on linkedin
Share on email

With four different consoles in the market at the moment, games developer Bungie had to develop four different versions of their highly-anticipated first-person shooter, Destiny, which is due to be released on the 9th of September.

But even though, as an example, both Sony’s PlayStation 3 and 4 consoles make use of its PlayStation Network (PSN) to connect players to one another for multiplayer matches, don’t expect to see current and previous generation players gaming in harmony.

Bungie engineer Roger Wolfson told Digital Trends that it’s the individual consoles’ hardware that is preventing Bungie from developing cross-platform functionality into Destiny.

“I’ll speak for the hypothetical player. I have a disadvantage sniping across the map because [my opponent with a next-gen console] is only two pixels on my screen and I’m four pixels on his. You see that in the world of PC gaming, where people are always racing to the best video card to give themselves the advantage,” he explained.

And it’s because of these hardware restrictions that Bungie opted to release separate versions of Destiny – a different game for each console.

“Regardless of where the reality is, there’s definitely a perception among gamers that better hardware means you have an advantage. We don’t want to have to enter that fray, so to create the best, most level playing field, both actually and perceptually, we separated it by platform.”

But those who are still stuck on a previous generation console shouldn’t feel like they are missing out on something special, as Wolfson adds that the experience is almost identical no matter what console you use.

“I’ve been playing some on the Xbox 360 as well as the PS4 [at home] as we head into the beta window, and I’ve been really pleased at how I can almost forget that I’m playing on a last-gen console,” Wolfson says. “There’s really no difference at all in loading, the action game is as fluid and as action-packed, there are as many combatants on the last-gen, [and] the loading times are equivalent.”

[Source – Digital Trends, Image – Bungie]

Charlie Fripp

Charlie Fripp

Charlie started his professional life as a motoring journalist for a community newspaper in Mpumalanga, Charlie explored different journalistic angles since his entry into the fast-paced world of publishing in 2006. While fostering a passion for the arts, Charlie developed a love for technology – both which allowed him to serve as Entertainment and Technology Editor for an online publication. Charlie has since been heavily involved in consumer technology for various websites and publications. He thoroughly enjoys World War II films and cerebral documentaries; aviation; photography and indie music. Oh yes, and he also has a rather strange obsession with collecting coffee mugs from his travels.