A month after launch, Destiny has 3.2 million daily players who still play on average 3 hours a night. That’s word straight from Bungie, in an update posted to Bungie.net. Not too bad for a game that critics weren’t wild about.
Bungie added that the figure is higher than they saw in both Halo 3 and Halo: Reach in the same period after their respective launches, combined. To be fair Destiny is online-only and those two Halo games had entirely offline campaigns, so the comparison isn’t exactly apples-to-apples, but there you have it.
Even though Charlie noted a few flaws with the game in his review, he too is still engrossed, so Bungie must be doing something right.
Of course, the ongoing appeal of the game may have something to do with the work Bungie’s developers are still doing on it. Since launch they’ve added a huge raid called the Vault of Glass that challenges high-level players with a lengthy dungeon and the promise of epic loot, and they’re also working to address the appeal of things like “loot caves” with better loot drops for taking part in the game’s many events.
Just last week they added an event called the Iron Banner, which promised to be a no-holds-barred “limited time Crucible event” in which every Guardian’s offense and defense ratings are turned on, meaning players are meant to enjoy the advantages afforded them by the equipment they’ve unlocked.
The Iron Banner event hasn’t gone down too well with some players, though. In an effort to make the event attractive for players of all levels, the developers have nerfed the power of high-level players and boosted it for lower-level Guardians, a problem for those who’ve put in the hours to grind for the kind of gear needed for Destiny’s end-game content. It’s like working hard to save up for a sports car for a specific race and succeeding, only to find yourself up against a n00b who was just given a car of the same calibre for the race.
As designer Derek Carroll said on the Bungie blog, “The way we pitched Iron Banner did make it sound like a ‘no-holds-barred’ playlist. In reality, we delivered what we felt would be a competitive experience for everyone, not just players at the level cap. The reaction from players seems to be: ‘No, we want it to be bad for lower-level players. That’s the point!’ We’re listening to that feedback, but this first Iron Banner is fairly conservative.”
Fortunately that sounds quite promising, and Bungie’s ongoing commitment to their game is laudable indeed.
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[Source – Bungie.net, Image – ]