100 million people play League of Legends every month

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If you need a big number to crunch try this: 100 million people, or 1.4% of the world’s population play League of Legends every month.

The figure was revealed during a Polygon interview with Riot Games co-founders Marc Merrill and Brandon Beck. For reference, in 2014, Riot Games reported that 67 million people were playing League.

“It’s hard to parse, but at the end of the day, those things don’t even feel real. The coolest thing is actually when we’re at the live events and get to meet fans face to face. Only then does it start to feel real. Otherwise, they’re just numbers on a screen all over the world,” Beck told Polygon.

While one may appreciate Beck’s humble attitude, 100 million players is definitely cause for celebration.

The next most popular competitor in the MOBA market at the moment, Dota 2, reports 13.5 million unique players in the last month. While Riot’s numbers don’t reflect unique players, they do show that League is popular and keeps players coming back for more.

Riot Games, the developer with one game

It’s a bit of a running joke that Riot Games, has but one game. The co-founders aren’t too perturbed by that though.

“For us, we feel like we’ve put a League of Legends 2 and a League of Legends 3’s worth of time and effort and focus into League since it launched. It remains an enormous priority for us,” Beck told Polygon.

The co-founder goes on to say that Riot is being flexible and part of that flexibility is not holding on to League, should they ever decide to release a new game. “Some experiences really need to be realized in different universes, and some experiences would be fucking awesome in the League universe,” said Beck.

There is no denying that League is big and growing. If only I wasn’t so addicted to Dota 2, I might have one of that 1% descending into Summoner’s Rift every month.

[Via – Polygon]



Brendyn Lotz

Brendyn Lotz

Brendyn Lotz writes news, reviews, and opinion pieces for Hypertext. His interests include SMEs, innovation on the African continent, cybersecurity, blockchain, games, geek culture and YouTube.