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Valve squashes SteamVR bugs, shares pictures of real dead bugs

Valve has won the award for most literal announcement today as it reveals updates to the SteamVR which has squashed many bugs in the system, both in the world of programming and in real life.

For some very odd reason the company has released a new version of SteamVR – 1.23 – alongside CT scans of real dead insects that were found outside of the Valve office.

“Here is a small selection of CT scans produced using an industrial CT scanner. Capable of extremely high resolution scans, it produces gigabytes of voxel data which has been converted into simpler 3D models capable of being rendered in real-time on your GPU,” Valve writes.

“Scans were processed in VGSTUDIO MAX, generating model geometry relatively close to that seen in VR, with additional triangle reduction done in MeshLab. Displayed scans are roughly two million triangles each, with the vacuum tube and bumblebee scans both involving two separate models generated at different density levels – the lower density model being rendered as transparent,”

Despite these millions of triangles the screenshots provided are rather low quality so we guess you need to download the 3D models yourself to experience them fully.

You can see one of these scans in the header image above and if you thought it was just one, you’d be wrong as the company has released several onto the Steam Workshop here.

So the question remains: why? Aside from the pure humour factor here, we think someone at Valve got their hands on a CT scanner and needed to come up with a way to explain why to their boss, hence this release. Alternatively this also reminds us of the classic “this video is for a tax write off” upload.

For those who care about the digital bugs, the full patch notes for Steam VR 1.23 can be found here. It addresses several crashes and controller issues that the community has experienced so far.

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