PC gaming is growing fast, PS4 and Xbone falling for Ubisoft

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French publisher Ubisoft, responsible for popular franchises Assassin’s Creed and Far Cry (among a great many others), recently released its financial report for the first half of its 2016 financial year, and it is filled with interesting stats about the company with implications for the gaming industry as a whole.

First up – and bad news if you have any kind of stake in Ubisoft – is a net loss of €65.7 million (R995 million) for the first half of  the 2015/2016 financial year.

That’s not a small sum of money to have lost, upcoming triple-A games such as Rainbow Six Siege and The Division could possibly help it out. We say could, though, because we’ve played early builds of most of Ubisoft’s upcoming titles, some of which didn’t exactly wow us.

The Division wasn’t anything special when we played it at this year’s rAge, but we did enjoy the Beta for Rainbow Six Siege and Nick rather enjoyed this year’s Assassin’s Creed recently, even if it was a bit samey.

The far more interesting news is how Ubisoft game sales have been doing on the various platforms.

Ubisoft’s having a bit of trouble with games for the current-gen consoles (PlayStation 4, Xbox One and Wii U), sales of which decreased from 47% to 39%.

Inversely, sales of Ubisoft’s PC games have increased from 15% to 20%.Ubisoft-Sales

The long-suffering Wii U apparently accounts for an entire 1% of sales, which is up from 0%.

Beating out the PC in terms of growth is the category “Others”, which includes mobile game sales. This enjoyed a massive jump from 6% to 18%.

The rise of PC sales comes as a surprise, as gamers (especially around our offices) seem to loathe Ubisoft’s proprietary launcher and game manager uPlay.

If you have a head for numbers, you can pore over the latest figures in this PDF that details the full financial report.

Should this year’s annual Ubisoft releases not motivate gamers to reach for their wallets, expect to see some major changes in how Ubisoft does things in the future. If we could suggest a place to start, it would be the removal of towers that need to be climbed in order to unveil more of each game’s map.

[Via Game Informer , Image – SuperRebel on YouTube]

Clinton Matos

Clinton Matos

Clinton has been a programmer, engineering student, project manager, asset controller and even a farrier. Now he handles the maker side of htxt.africa.

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